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Overview[]

ThesantheiSpell

Note: See Category:Skills to see all other skill subcategories.

Most advanced fighters have skills. Skills have the following main components:

  • Type: Skills can be either natural or magical.
    • Natural skills use a fighter's attack and defense stats when activated.
    • Magical skills use a fighter's wisdom stat when activated.
    • Support skills increase or decrease a fighter's stats based on a percentage of that stat's current amount. Does not rely on any attributes (i.e. WIS).
    • Special skills use a unique method to calculate effects.
  • PROC count:
    Skill Countdown info
    This is the time it takes for a skill to be activated in battle. Each time a fighter is included in a battle line, the proc counter goes down by one. When the proc counter reaches zero, the fighter's skill is able to be used.
  • Strength: Skills can either be Novice, Adept, or Elite rank. The better the skill rank, the more effect (whether it be damage, heal, or buff) the skill will have when activated.
  • SEF:Skills acquire a modifier when they fighter has a SEF value greater than 0. The value is between +1 and +5 depending on the SEF value. This value increases damage by a marginal amount. Additionally, at SEF 2/5 and 5/5, the proc count is decreased by 1 and 2 respectively.
  • Evolution:. Skills often upgrade when a fighter evolves, either acquiring a new skill or increasing the strength of the existing skill.
  • Priority: Skills are activated at different times. Some may trigger at the beginning of a turn, or upon being attacked by an enemy fighter. Skills have a different order in which they are executed based on their priority. If two skills of the same priority PROC on one turn, the AGI of the two fighters will determine activation.
    • 1st priority skills activate before any other skill
    • 2nd priority skills activate next
    • 3rd priority skills activate last
    • Responsive skills activate only in response to an attack

Interaction with Gear[]

Gear also has skills that can be activated. This includes Smite, Preempt, Inspirit, Illume, and others. Gear has an independent chance of activating its skill. Some gear skills will replace a fighter's normal attack, but will still allow for the fighter to activate its own skill.

An example of how this works:

Your fighter has gear which gives it the Preempt skill, and has the Flodd All magical skill. Preempt has 30% PRR. Flodd All has a certain skill cooldown. On any given turn:

  • There is a 30% chance that Preempt will activate at the beginning of the turn. If this happens, the fighter will use Preempt but will not use its regular attack.
  • If the fighter's Flodd All skill is ready to be activated (its skill counter is 0), then the fighter will also use it on that turn, regardless of whether its gear skill proceed or not.

Support-type skills (such as inspirit or heal all) will allow the fighter to attack on the same turn as well.

Leader Skills[]

Each fighter with the rank "Epic" or higher has a Leader Skill. Only one fighter in your band will be able to have its Leader Skill activated, and it has to be manually selected by using the "Leader" button in your band. Read more about Leader Skills.

List of Skills[]

Magical[]

Name Description Priority Effect
Flodd A WATER hex that wreaks havoc with a foe's hydrolyzer. 3rd Deals WIS-based damage. Commonly found on water fighters.
Flodd All A WATER hex that wreaks havoc with every foe's hydrolyzer. 3rd Like Flodd, but attacks all enemies.
Frost and Ice A WATER hex that wreaks havoc with a foe's hydrolyzer. 3rd See Flodd.
Squirt A WATER hex that wreaks havoc with a foe's hydrolyzer. 3rd See Flodd.
Squirt All A WATER hex that wreaks havoc with every foe's hydrolyzer. 3rd See Flodd All.
Pyro A FIRE hex which sows a seed of pure heat in a foe. 3rd Deals WIS-based damage. Commonly found on fire fighters.
Pyro All A FIRE hex which sows a seed of pure heat in every foe. 3rd Like Pyro, but attacks all enemies.
Zhap Overloads a foe's electrical system with LIGHTNING. 3rd Deals WIS-based damage. Commonly found on lightning fighters.
Zhap All Overloads every foe's electrical system with LIGHTNING. 3rd Like Zhap, but attacks all enemies.
Myre An EARTH spell that pries at the very dots of one foe. 3rd Deals WIS-based damage. Commonly found on earth fighters.
Myre All An EARTH spell that pries at the very dots of every foe. 3rd Like Myre, but attacks all enemies.
Gael Forces AIR into a foe's inner workings, weakening bonds. 3rd Deals WIS-based damage. Commonly found on air fighters.
Gael All Forces AIR into foes' inner workings, weakening bonds. 3rd Like Gael, but attacks all enemies.
Thwart Is triggered against one foe when the enemy line appears. 2nd An early attack that deals WIS-based damage.
Thwart All Is triggered against every foe when the enemy line appears. 2nd Like Thwart, but attacks all enemies.
Mayze All All will be thwarted--and some shall run mistake friend for foe. 3rd See Thwart All. Has a chance to confuse enemies.
Defrust All N/A 2nd See Thwart All. Has a chance to confuse enemies.
Heal Self Restores your own HP. 2nd Self-explanatory.
Heal Restores one ally's HP. 2nd Self-explanatory.
Heal All Restores the health of every ally's HP. 2nd Self-explanatory.
Siphon Drains off an enemy's HP and transfers it to yourself. 3rd Deals damage to one enemy and heals the user by an equivalent amount.
Sideswipe All What ails you heals me, said the red one 'tween breath and death. 3rd Acts like Siphon, but attacks all enemies.
Suckle All Leaves you sated and your foes weak as mewling babes. 3rd Acts like Siphon, but attacks all enemies.
Smite The SMITE brings down potent wrath on one foe. 3rd Deals WIS-based damage.
Smite All The SMITE brings down potent wrath on every foe. 3rd Like Smite, but attacks all enemies.
Rock Forget the paper and scissors--shake all foes with this fist of fury. 3rd Acts like a more powerful Smite.
Nova What was lost lives again, long enough to bring low a foe. 3rd See Smite.
Ensorcel Runes go what's writ for you is a tale of woe. 3rd Acts like Smite and has a low chance to Matchmaker All.
Enflame A FIRE hex which sows a seed of pure heat in a foe. 3rd See Smite.
Enflame All A FIRE hex which sows a seed of pure heat in every foe. 3rd See Smite All.
Billow All White horses and holy rollers shall sweep all before them. 3rd See Smite All.
Glister All An offer no foe may resist: a golden asp to clasp to the heart. 3rd See Smite All.
Betwitch All There are no wise moves in a bed of roses. 3rd See Smite All.
Kinesis The alchemists say that electricity never lies; it flows. 3rd See Smite All.
Shriek All Loud is the shroud that your band apart shall wear. 3rd See Smite All.
Enthrall All In golden rain of verdant flash, one is chosen among others. 3rd See Smite All.
Imp All From a lawful hearth springs a hellion wild and ravening. 3rd See Smite All.
Hallow All Fall, warlike fools, and take comfort: Blessed are the peacemakers. 3rd See Smite All.
Hagride All Old men bark, but old women have teeth left to bite with. 3rd See Smite All.
Starcross All Call it destiny's draw or fatal attraction; love hurts, baby. 3rd See Smite All.
Fishfry All Eels do it and rays too, but true bolts come from the blue. 3rd See Smite All.
Afanc All Still water runs deep--better to hide a lake monster in! 3rd See Smite All.
Twayne All Part them at own peril, for two takes all where one takes none. 3rd See Smite All.
Rekindle All Into fire we must flee, and take with us our tormentors. 3rd See Smite All.
Neighsay All A hard-charging hex that sweeps all before it. 3rd See Smite All.
Virago Deals a deadly kiss one foe. Chance of a critical hit. 3rd See Smite All. Has a chance to hit critically.
Paradise All Cower, little one. Whatever lightning strikes, it keeps. 3rd See Smite All.
Ramble All Myres all, mayhap critically, but always maims the man in the middle. 3rd See Smite All. Has a chance to hit critically.
Mistlefoe All First comes lightning, next comes charm, then comes a bout of infighting. 3rd See Smite All. Has a chance to confuse enemies.
Gnaw Nibble, chow or devour, this bite's far worse than the bark. 3rd Deals WIS-based damage. Randomly chooses between Nibble, Chow and Devour to determine the damage. Each is more powerful than the last.
Endjinn Rank 2 magical skill. When machine meets man, the result is bad magic, nuts to bolts. ? ?

Natural[]

Name Description Priority Effect
Preempt Launches when the enemy line forms. Targets one foe. 2nd An early attack that deals ATK-based damage.
Preempt All Launches when the enemy line forms. Targets every foe. 2nd Like Preempt, but attacks all enemies.
Smash The SMASH leaves a target reeling. 3rd Deals ATK-based damage.
Smash All The SMASH leaves all foes reeling. 3rd Acts like Smash, but attacks all enemies.
Shock Channels ball LIGHTNING in a jar against a foe. 3rd Deals ATK-based damage.
Shock All Channels ball LIGHTNING in a jar against every foe. 3rd Like Shock, but attacks all enemies.
Scorch A FIRE attack that tosses burning pitch on one foe. 3rd Deals ATK-based damage.
Scorch All A FIRE attack that tosses burning pitch on every foe. 3rd Like Scorch, but attacks all enemies.
Grime Daubs sensors and clogs vents of one foe with EARTH. 3rd Deals ATK-based damage.
Grime All Daubs sensors and clogs vents of every foe with EARTH. 3rd Like Grime, but attacks all enemies.
Gust Sends a wave of compressed AIR to buffet a foe. 3rd Deals ATK-based damage.
Gust All Sends a wave of compressed AIR to buffet every foe. 3rd Like Gust, but attacks all enemies.
Drench Douses a foe's hydrophobic core in WATER. 3rd Deals ATK-based damage.
Drench All Douses every foe's hydrophobic core in WATER. 3rd Like Drench, but attacks all enemies.
Stampede The STAMPEDE leaves a target reeling. 3rd See Smash.
Head Bash The SMASH leaves a target reeling. 3rd See Smash.
Kibosh Strike true to put the KIBOSH on a foe. 3rd See Smash.
Ambust Begets a whirling wyrm of FIRE from new mutinies and old grudges. 3rd See Smash.
Nitro Launches gobbets of hellraising energy against one foe. 3rd See Smash.
Killjoy And a foe shall quail afore specters grim: duty, honour, country. 3rd See Smash.
Limelight Inflicts 15 counts on fame on any who dream of besting the best. 3rd See Smash.
Sicken A hand of glory shall emerge from the grave and... blam! 3rd See Smash.
Plasma Traps a foe in a storm-laden orb, naked to the elements. 3rd See Smash.
Wisecrack The earth moves and magma spurts in praise of this sage jest. 3rd See Smash.
Cahoots It's always been a ball when siege-layers past and present convene. 3rd See Smash.
Bamboozle A foe perplexed is good; a foe perforated is better. 3rd See Smash.
Dreamweave Winds a vision 'round a foe to lift the heart and rake the flesh. 3rd See Smash.
Alalazo When the winds of war sweep the land, there the thunder rolls. 3rd See Smash.
Delirium In dreams, fire burns with no limit... 3rd See Smash.
Maraud A hero is one who smashes limits, and with ease. 3rd See Smash.
Stampede All The STAMPEDE leaves all foes reeling. 3rd See Smash All.
Squall Imbues what breeze or wind there is with lacerating force. 3rd See Smash All.
Kibosh All Strike true to put the KIBOSH on every foe. 3rd See Smash All.
Flash of Rage Calls down six deadly BOLTS from the blue. 3rd See Smash All.
Ambust All Begets a whirling wyrm of FIRE from new mutinies and old grudges. 3rd See Smash All.
Bananas Deal damage to every foe in a frenzy of righteousness. 3rd See Smash All.
Moonrise All The moon's but a goblet aglow for the sun; let it run over. 3rd See Smash All.
Lase All Hoodwinks an exo ship into sending down its burning tendrils. 3rd See Smash All.
Swarm All The golden one cannot be ordered--only asked, and nicely. 3rd See Smash All.
Enlighten All All shall know the truth in that instant: Nothing is forever. 3rd See Smash All.
Goad All Evil begets evil, and all kids need to play. Tag, you're it! 3rd See Smash All.
Frost All "Of the foes massed, the sword of winter spares not a one." 3rd See Smash All.
Impale Makes a foe relive the most gut-wrenching moment of his life. 3rd See Smash All.
Snowdome Shake things up for every foe with a blast of winter wonder. 3rd See Smash All.
Entwine All Fire fascinates, snakes hypnotize and nobody escapes unhurt. 3rd See Smash All.
Headgame All When it comes to vexing all, seven heads are better than one. 3rd See Smash All.
Coldsnap Winter's bones are hard and honed, and lie but a skin deep. 3rd See Smash All.
Broadside Rakes all enemies with intolerable fire from an exo cannon. 3rd See Smash All.
Icequake All Array the cold hard facts against all foes--then let it snow. 3rd See Smash All.
Nitpick All Sometimes, only a firm hand will do--tsk, look at this mess! 3rd See Smash All.
Nightbloom Beware what grows unseen, for it cares not what it stifles. 3rd See Smash All.
Hothead If wrath is a sin, it is one well worth committing in moderation. 3rd See Smash All.
Jackboot All Power is a beast that tramples all foes underfoot. 3rd See Smash All.
Nail All Nothing like a mystical hammer to end things on a high note. 3rd See Smash All.
Clamor All None shall sleep when the Quiet Ones are roused to vehemence 3rd See Smash All.
Donnybrook All Duck the cask, wipe the screen, something wet this way comes. 3rd See Smash All.
Sway All Know yourself, and to the heart of it all shall you cut. 3rd See Smash All.
Triffic Go on, take a big, blooming bite out of the competition. 3rd See Smash All.
Purge All In a time of need, what went down must come up. 3rd See Smash All.
Berserk All Once a lass can swing a sword, she's fain to smash much and more. 3rd See Smash All.
Warhammer All Divine punishment is hard to miss and harder to dodge. 3rd See Smash All.
Holdfast All Digs deep inot the ATK to leave all enemies shaken. 3rd See Smash All.
School All The higher the SEF, the worse the fish will bite. 3rd See Smash All.
Whitehorse All All shall cry, "No more!" when the waves come cantering ashore. 3rd See Smash All.
Sunrise All A dragon's love takes its toll, sometimes unto critical damage. 3rd See Smash All.
Badaboom All With an ATK this high, a subtle message will never do. 3rd See Smash All.
Binge All All shall reap a bounty of hurt, but one more than the rest. 3rd See Smash All.
Icebreak All Drenches all, but leaves the middle foe icy to the bone. 3rd See Smash All.
Swoop All Attacks the enemy as the bird flies, swift and sure. 3rd See Smash All.
Scour All N/A 3rd See Smash All.
Galore All Rank {n} natural skill. This Holiday, give a gift that keeps on giving--pain! 3rd See Smash All.

Support[]

Support skills increase/decrease the stat by a flat amount of percent based on skill rank. This stacks additively. (1500 + 30% = 1950 + 30% = 2535).

  • Novice: 13%
  • Adept: 30%
  • Elite: 60%

As of November 20th, 2013, Support Skills have a higher priority than Preempt and similar skills, which means skills like Inspirit will activate before Preempt. Additionally, each character is limited to 5 active support effects per battle. A sixth support effect on a fighter will result in the message "OVERHEAT" and will have no impact on the fighter.

Name Description Priority Effect
Amplify Raises the PROC RATE of one fighter when the line forms. 1st Formerly raised the PRR of a fighter. Deprecated skill.
Amplify All Raises the PROC RATE of every fighter when the line forms. 1st Formerly raised the PRR of every fighter. Deprecated skill.
Inspirit Raises the ATK of one fighter when the line forms. 1st Self-explanatory.
Inspirit Self Raises your own ATK when the line forms. 1st Self-explanatory.
Inspirit All Raises the ATK of every fighter when the line forms. 1st Self-explanatory.
Unhinge Self Raises your own ATK through brief deliration. 1st Acts like a more powerful Inspirit Self.
Dye Fool your foes with a fearsome name, put pizazz in your ATK 1st Acts like a more powerful Inspirit Self.
Dispirit Reduces the ATK of one fighter when the line forms. 1st Self-explanatory.
Dispirit All Reduces the ATK of every fighter when the line forms. 1st Self-explanatory.
Shield Raises the DEF of one fighter when the line forms. 1st Self-explanatory.
Shield All Raises the DEF of every fighter when the line forms. 1st Self-explanatory.
Erode Reduces the DEF of one fighter when the line forms. 1st Self-explanatory.
Erode All Reduces the DEF of every fighter when the line forms. 1st Self-explanatory.
Illume Raises the WISDOM of one fighter when the line forms. 1st Self-explanatory.
Illume All Raises the WISDOM of every fighter when the line forms. 1st Self-explanatory.
Quicken Raises the AGI of one fighter when the line forms. 1st Self-explanatory.
Quicken All Raises the AGI of every fighter when the line forms. 1st Self-explanatory.
Slacken All Reduces the AGI of every fighter when the line forms. 1st Self-explanatory.
Daze Reduces the WISDOM of one fighter when the line forms. 1st Self-explanatory.
Daze All Reduces the WISDOM of every fighter when the line forms. 2nd Self-explanatory.

Special[]

Name Description Priority Effect
Divvy Docks HP equivalent to 10% of that enemy's max HP 3rd Self-explanatory.
Immolate Sacrifices the fighter to deal massive damage to a foe. 3rd Deals HP-based damage to an enemy.
Immolate All Sacrifices the fighter to deal massive damage to all foes. 3rd Deals HP-based damage to all enemies.
Counter After a hit, your fighter COUNTERS one attacker. Responsive When hit by a regular attack, Counter triggers, dealing ATK-based damage to the attacker.
Riposte An enemy hit triggers a RIPOSTE against one attacker. Responsive When hit by a regular attack, Riposte triggers, dealing WIS-based damage to the attacker.
Repay Counterattacks one enemy following a skill attack. Responsive After being hit by a skill, the fighter deals ATK-based damage to the attacker.
Vent Unleashes against a random foe following a skill attack. Responsive Acts like Repay but hits a random opponent.
Gungho For all concerned, goons with guns equal a pain in the butt. Responsive Acts like Repay but targets all enemies.
Grim Breaks most types of enemy in a single blow. 3rd Instantly kills an enemy, but has a chance of failing.
Boo Scares the living daylights out of a foe with a well-timed trick. 3rd Acts like Grim.
Matchmaker All What skullduggery is this that dooms only two among a band? 3rd Acts like Grim, but targets two enemies.
Hazard In this game of chance, HEAD deals greater damage than TAIL. 3rd Acts like Smash but deals more damage based on the amount of heads that appear.
Sting Uses AGI value as ATK in an attack against one enemy. 3rd Self-explanatory.
Sting All Uses AGI value as ATK in an attack against every enemy. 3rd Self-explanatory.
Aeron Wind is as a wolf, circling for only so long before it attacks. 3rd See Sting.
War Dance Uses AGI value as ATK in an attack against every enemy. 3rd See Sting All.
Gild All "Uses remembrance of fodders past to shellack all foes." 3rd See Sting All.
Muspelheim Some like it hot and some not, but everyone gets a singe. 3rd See Sting All.
Kloser All Let it fly, and close it down. 3rd See Sting All.
Bedazzle All Uses AGI to attack with, and never slows or varies. 3rd See Sting All.
Swagger All Attacks the weak, and makes a bonus repayment to the skilled. 3rd / Responsive While PROC READY, the fighter Repays all hits taken and uses Smash All.

Double[]

Double Skills will trigger two skills, one after another.

Name Description Priority Triggers
Speedfreak Swaps agility for attack power to hit--then run! 1st + 3rd Quicken Self + Sting
Bullwhip Once is a shock, twice is just being whipped. 3rd + 3rd Smash + Smash
Pasodoble Give and take, soothe and slash, save this dance for I must dash. 1st + 2nd Inspirit + Heal
Charm Dance Dance to reduce all enemy attack & increase one of your own. 1st + 1st Dispirit All + Inspirit
Splice All Old magic, new hope and true-blue love unleash a sonic groom. 3rd + 1st Smite All + Slacken all
Phosphor The light gnostic has many aspects, some harsher than others. 1st + 3rd Illume Self + Smite
Wroth All When the king rages, the earth itself does tremble. 3rd + 3rd Smash All + Smash All
Drown Water, water, double deep, one of your fighters is going to weep. 3rd + 3rd Drench + Drench
Needle Beat them to the punch and take the heart from one foe. 1st + 2nd Slacken All + Preempt All
Blowhard The wind that blows ill always gusts twice. 3rd + 3rd Stampede All + Gust
Chutzpah Pedal to the metal, and fire away! 3rd + 3rd Sting + Sting
Phreque All systems have their weaknesses--and wonders. 3rd + 3rd Sting All + Heal All
Wildfire You want an all-natural hex, look no further than a heat spell! 3rd + 3rd Smash + Smash
Doublefry A FIRE hex that once sown, burns twice. 3rd + 3rd Pyro + Pyro
Bedwetter Raises the wisdom of an ally, before FLODDS a foe. 1st + 3rd Illume + Flodd
Swarm QUICKENS one ally before STINGING all enemies. 1st + 3rd Quicken Self + Sting All
Illwind A wind attack that strikes twice, cuts deep and salts the wound. 3rd + 3rd Smash + Smash
Redfalle All The better to take a big chunk out of your DEF with, dear. 1st + 3rd Erode + Smite All
Licketysplit Uses AGI to foil once, foil twice-and extract a high price. 1st + 1st Sting + Sting
Mistral Restores the HP of every fighter and lashes one foe 2nd + 3rd Heal All + Flodd
Munch Two heads are better than one, when it comes to snacking. 3rd + 3rd Smite + Smite
Foofoo Gives a restorative nip of HP before unleashing Flodd All. 2nd + 2nd Heal Self + Flodd All
Hellion When the snakes Daze, a wise man knows to attack. 1st + 3rd Daze + Smite
Freshen Flodd all--then hit them with WIS while wet. 3rd + 3rd Flodd all + Flodd
Slugwyrm Smites the most arrogant, then Slackens all. 1st + 3rd Slacken All + Smash
Griller One Scorch to caramelize, two to seal in the flavor. 3rd + 3rd Smash + Smash
Blister Illume the self and in the fire of knowledge engulf one foe. 1st + 3rd Illume Self + Smite
Deadfall Weakens with lies, wounds suddenly--then gets another kick in. 1st + 2nd Erode + 2 x Preempt
Vainglory All First is to dumb them down, second is to bend their knees. 1st + 3rd Daze All + Smite All
Hotsquash Puts up a shield then rains down a harvest of pain for all. 1st + 3rd Shield + Smash All
Hotrock All Erode their strength, then Pyro their hopes to ashes. 1st + 3rd Erode All + Smash All
Virula Makes a friend nimble, and a foe numb. 1st + 2nd Quicken + Thwart
Hartshorn All A strong shield for the band, a stag-gering damage for foes. 1st + 3rd Shield All + Smash All
Ire A magical attack and a critical hit: where they land, no one knows. 3rd + 3rd Smite + Grim
Quillshot Inspirit self then left the feathers fly--once, twice--blom! 1st + 3rd Inspirit Self + 2 x Smash
Frostbite Quickens the self then levels a natural attack at one foe. 1st + 3rd Quicken Self + Smash
Snowcrash All Erodes all, then swords fall with the power of AGI. 1st + 3rd Erode All + Sting All
Ebbflow In all things a balance: preempts a foe and quickens a friend. 1st + 2nd Quicken + AGI-based Preempt
Elfin Dazes one, then attacks all with WIS. 1st + 3rd Daze + Smite All
Sweethart Heals a friend, then selects one foe for tough love. 3rd + 3rd Heal + Smite
Merrymake Illumes the self then attacks wisely--or fatally. 1st + 3rd Illume Self + Smite (has a chance to hit critically)
Chrysalis All Wiser she grows, then in a brocade flash, stuns with magic. 1st + 3rd Illume Self + Smite All
Smirk Invites one enemy to mistake friend for foe, then grimes one other. 3rd + 3rd Confuse + Grime
Dragonflye All Rank {n} special skill. Quickens all before making an offering most drastic. 1st + 3rd Quicken All + Immolate
Starstrike Leaves every enemy sapped and one starstruck. 1st + 3rd Erode All + Smash.
Engulf All Illume all, then engulf all foes. 1st + 3rd Illume All + Smite All
Bebop Healing honey for a friend, mass misery for foes. 2nd + 3rd Heal + Smite All

Random[]

Random-skills will trigger one of several skills.

Name Description Priority Triggers Either
Sizzle We got lightning, fire or the tuna special--the tuna's sold out. 3rd Shock / Scorch / Kibosh
Hurlyburl All Harm by air or heal in sooth, it's all the same to some. 3rd Gael All / Heal All
Ficklepick Ray to gray flits the sky of May, inconstant is the art of spring. 1st / 2nd / 3rd Matchmaker All / Heal Self / Illume / Shock / Shield / Quicken
Karykeion Have no feet but move in a flash, bite to slay but never chew. 1st / 2nd / 3rd Quicken / Preempt / Sting
Deceive Deals out Gust or Scorch, all on a whim. 3rd Gust / Scorch
Scry All Deals out Thwart all or Gael all, as the crystal commands. 1st / 3rd Thwart All / Gael All
Ambuscade All Preempt or pure pain, it's never your pick to take. 2nd / 3rd Preempt All based on AGI / Sting All
Deep-Six All Thar she Gusts or there be Grime, the sea's a fickle mistress. 3rd Gust All / Grime All
Gloom All shall be attacked--or one shall be felled in an instant. 3rd Smash All / Grim
Ambiguate All Tisket-tasket, Thwart or Zhap, decide in a finger-snap. 2nd / 3rd Thwart / Zhap
Lark Shield all, sting or preempt, it's all a bolt from the blue. 1st / 2nd / 3rd Shield All / Preempt / Sting
Chillax All Heal all or flodd all. Mare babes foofoo, but big boys chillax. 1st / 3rd Heal All / Flodd All
Patch Kindness most capricious, healing all or just the weakest one. 1st Heal All / Heal (lowest HP fighter)
Rainbow All Flash it at all foes and color them thrashed. ? ?

Enemy Only[]

These skills have been observed as only being employed by enemy fighters and bosses.

Name Description Priority Effect
Divvy Docks HP equivalent to 99% of that enemy's max HP 3rd Self-explanatory.
Divvy All Docks HP equivalent to 99% of all enemy's max HP 3rd Self-explanatory.
NAT-Bayonet (A single target missile attack) 3rd Self-explanatory.
MAG-Condor All (A multi-target missile attack) 3rd Self-explanatory.
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