Overview[]
Note: See Category:Skills to see all other skill subcategories.
Most advanced fighters have skills. Skills have the following main components:
- Type: Skills can be either natural or magical.
- Natural skills use a fighter's attack and defense stats when activated.
- Magical skills use a fighter's wisdom stat when activated.
- Support skills increase or decrease a fighter's stats based on a percentage of that stat's current amount. Does not rely on any attributes (i.e. WIS).
- Special skills use a unique method to calculate effects.
- PROC count: This is the time it takes for a skill to be activated in battle. Each time a fighter is included in a battle line, the proc counter goes down by one. When the proc counter reaches zero, the fighter's skill is able to be used.
- Strength: Skills can either be Novice, Adept, or Elite rank. The better the skill rank, the more effect (whether it be damage, heal, or buff) the skill will have when activated.
- SEF:Skills acquire a modifier when they fighter has a SEF value greater than 0. The value is between +1 and +5 depending on the SEF value. This value increases damage by a marginal amount. Additionally, at SEF 2/5 and 5/5, the proc count is decreased by 1 and 2 respectively.
- Evolution:. Skills often upgrade when a fighter evolves, either acquiring a new skill or increasing the strength of the existing skill.
- Priority: Skills are activated at different times. Some may trigger at the beginning of a turn, or upon being attacked by an enemy fighter. Skills have a different order in which they are executed based on their priority. If two skills of the same priority PROC on one turn, the AGI of the two fighters will determine activation.
- 1st priority skills activate before any other skill
- 2nd priority skills activate next
- 3rd priority skills activate last
- Responsive skills activate only in response to an attack
Interaction with Gear[]
Gear also has skills that can be activated. This includes Smite, Preempt, Inspirit, Illume, and others. Gear has an independent chance of activating its skill. Some gear skills will replace a fighter's normal attack, but will still allow for the fighter to activate its own skill.
An example of how this works:
Your fighter has gear which gives it the Preempt skill, and has the Flodd All magical skill. Preempt has 30% PRR. Flodd All has a certain skill cooldown. On any given turn:
- There is a 30% chance that Preempt will activate at the beginning of the turn. If this happens, the fighter will use Preempt but will not use its regular attack.
- If the fighter's Flodd All skill is ready to be activated (its skill counter is 0), then the fighter will also use it on that turn, regardless of whether its gear skill proceed or not.
Support-type skills (such as inspirit or heal all) will allow the fighter to attack on the same turn as well.
Leader Skills[]
Each fighter with the rank "Epic" or higher has a Leader Skill. Only one fighter in your band will be able to have its Leader Skill activated, and it has to be manually selected by using the "Leader" button in your band. Read more about Leader Skills.
List of Skills[]
Magical[]
Name | Description | Priority | Effect |
---|---|---|---|
Flodd | A WATER hex that wreaks havoc with a foe's hydrolyzer. | 3rd | Deals WIS-based damage. Commonly found on water fighters. |
Flodd All | A WATER hex that wreaks havoc with every foe's hydrolyzer. | 3rd | Like Flodd, but attacks all enemies. |
Frost and Ice | A WATER hex that wreaks havoc with a foe's hydrolyzer. | 3rd | See Flodd. |
Squirt | A WATER hex that wreaks havoc with a foe's hydrolyzer. | 3rd | See Flodd. |
Squirt All | A WATER hex that wreaks havoc with every foe's hydrolyzer. | 3rd | See Flodd All. |
Pyro | A FIRE hex which sows a seed of pure heat in a foe. | 3rd | Deals WIS-based damage. Commonly found on fire fighters. |
Pyro All | A FIRE hex which sows a seed of pure heat in every foe. | 3rd | Like Pyro, but attacks all enemies. |
Zhap | Overloads a foe's electrical system with LIGHTNING. | 3rd | Deals WIS-based damage. Commonly found on lightning fighters. |
Zhap All | Overloads every foe's electrical system with LIGHTNING. | 3rd | Like Zhap, but attacks all enemies. |
Myre | An EARTH spell that pries at the very dots of one foe. | 3rd | Deals WIS-based damage. Commonly found on earth fighters. |
Myre All | An EARTH spell that pries at the very dots of every foe. | 3rd | Like Myre, but attacks all enemies. |
Gael | Forces AIR into a foe's inner workings, weakening bonds. | 3rd | Deals WIS-based damage. Commonly found on air fighters. |
Gael All | Forces AIR into foes' inner workings, weakening bonds. | 3rd | Like Gael, but attacks all enemies. |
Thwart | Is triggered against one foe when the enemy line appears. | 2nd | An early attack that deals WIS-based damage. |
Thwart All | Is triggered against every foe when the enemy line appears. | 2nd | Like Thwart, but attacks all enemies. |
Mayze All | All will be thwarted--and some shall run mistake friend for foe. | 3rd | See Thwart All. Has a chance to confuse enemies. |
Defrust All | N/A | 2nd | See Thwart All. Has a chance to confuse enemies. |
Heal Self | Restores your own HP. | 2nd | Self-explanatory. |
Heal | Restores one ally's HP. | 2nd | Self-explanatory. |
Heal All | Restores the health of every ally's HP. | 2nd | Self-explanatory. |
Siphon | Drains off an enemy's HP and transfers it to yourself. | 3rd | Deals damage to one enemy and heals the user by an equivalent amount. |
Sideswipe All | What ails you heals me, said the red one 'tween breath and death. | 3rd | Acts like Siphon, but attacks all enemies. |
Suckle All | Leaves you sated and your foes weak as mewling babes. | 3rd | Acts like Siphon, but attacks all enemies. |
Smite | The SMITE brings down potent wrath on one foe. | 3rd | Deals WIS-based damage. |
Smite All | The SMITE brings down potent wrath on every foe. | 3rd | Like Smite, but attacks all enemies. |
Rock | Forget the paper and scissors--shake all foes with this fist of fury. | 3rd | Acts like a more powerful Smite. |
Nova | What was lost lives again, long enough to bring low a foe. | 3rd | See Smite. |
Ensorcel | Runes go what's writ for you is a tale of woe. | 3rd | Acts like Smite and has a low chance to Matchmaker All. |
Enflame | A FIRE hex which sows a seed of pure heat in a foe. | 3rd | See Smite. |
Enflame All | A FIRE hex which sows a seed of pure heat in every foe. | 3rd | See Smite All. |
Billow All | White horses and holy rollers shall sweep all before them. | 3rd | See Smite All. |
Glister All | An offer no foe may resist: a golden asp to clasp to the heart. | 3rd | See Smite All. |
Betwitch All | There are no wise moves in a bed of roses. | 3rd | See Smite All. |
Kinesis | The alchemists say that electricity never lies; it flows. | 3rd | See Smite All. |
Shriek All | Loud is the shroud that your band apart shall wear. | 3rd | See Smite All. |
Enthrall All | In golden rain of verdant flash, one is chosen among others. | 3rd | See Smite All. |
Imp All | From a lawful hearth springs a hellion wild and ravening. | 3rd | See Smite All. |
Hallow All | Fall, warlike fools, and take comfort: Blessed are the peacemakers. | 3rd | See Smite All. |
Hagride All | Old men bark, but old women have teeth left to bite with. | 3rd | See Smite All. |
Starcross All | Call it destiny's draw or fatal attraction; love hurts, baby. | 3rd | See Smite All. |
Fishfry All | Eels do it and rays too, but true bolts come from the blue. | 3rd | See Smite All. |
Afanc All | Still water runs deep--better to hide a lake monster in! | 3rd | See Smite All. |
Twayne All | Part them at own peril, for two takes all where one takes none. | 3rd | See Smite All. |
Rekindle All | Into fire we must flee, and take with us our tormentors. | 3rd | See Smite All. |
Neighsay All | A hard-charging hex that sweeps all before it. | 3rd | See Smite All. |
Virago | Deals a deadly kiss one foe. Chance of a critical hit. | 3rd | See Smite All. Has a chance to hit critically. |
Paradise All | Cower, little one. Whatever lightning strikes, it keeps. | 3rd | See Smite All. |
Ramble All | Myres all, mayhap critically, but always maims the man in the middle. | 3rd | See Smite All. Has a chance to hit critically. |
Mistlefoe All | First comes lightning, next comes charm, then comes a bout of infighting. | 3rd | See Smite All. Has a chance to confuse enemies. |
Gnaw | Nibble, chow or devour, this bite's far worse than the bark. | 3rd | Deals WIS-based damage. Randomly chooses between Nibble, Chow and Devour to determine the damage. Each is more powerful than the last. |
Endjinn | Rank 2 magical skill. When machine meets man, the result is bad magic, nuts to bolts. | ? | ? |
Natural[]
Name | Description | Priority | Effect |
---|---|---|---|
Preempt | Launches when the enemy line forms. Targets one foe. | 2nd | An early attack that deals ATK-based damage. |
Preempt All | Launches when the enemy line forms. Targets every foe. | 2nd | Like Preempt, but attacks all enemies. |
Smash | The SMASH leaves a target reeling. | 3rd | Deals ATK-based damage. |
Smash All | The SMASH leaves all foes reeling. | 3rd | Acts like Smash, but attacks all enemies. |
Shock | Channels ball LIGHTNING in a jar against a foe. | 3rd | Deals ATK-based damage. |
Shock All | Channels ball LIGHTNING in a jar against every foe. | 3rd | Like Shock, but attacks all enemies. |
Scorch | A FIRE attack that tosses burning pitch on one foe. | 3rd | Deals ATK-based damage. |
Scorch All | A FIRE attack that tosses burning pitch on every foe. | 3rd | Like Scorch, but attacks all enemies. |
Grime | Daubs sensors and clogs vents of one foe with EARTH. | 3rd | Deals ATK-based damage. |
Grime All | Daubs sensors and clogs vents of every foe with EARTH. | 3rd | Like Grime, but attacks all enemies. |
Gust | Sends a wave of compressed AIR to buffet a foe. | 3rd | Deals ATK-based damage. |
Gust All | Sends a wave of compressed AIR to buffet every foe. | 3rd | Like Gust, but attacks all enemies. |
Drench | Douses a foe's hydrophobic core in WATER. | 3rd | Deals ATK-based damage. |
Drench All | Douses every foe's hydrophobic core in WATER. | 3rd | Like Drench, but attacks all enemies. |
Stampede | The STAMPEDE leaves a target reeling. | 3rd | See Smash. |
Head Bash | The SMASH leaves a target reeling. | 3rd | See Smash. |
Kibosh | Strike true to put the KIBOSH on a foe. | 3rd | See Smash. |
Ambust | Begets a whirling wyrm of FIRE from new mutinies and old grudges. | 3rd | See Smash. |
Nitro | Launches gobbets of hellraising energy against one foe. | 3rd | See Smash. |
Killjoy | And a foe shall quail afore specters grim: duty, honour, country. | 3rd | See Smash. |
Limelight | Inflicts 15 counts on fame on any who dream of besting the best. | 3rd | See Smash. |
Sicken | A hand of glory shall emerge from the grave and... blam! | 3rd | See Smash. |
Plasma | Traps a foe in a storm-laden orb, naked to the elements. | 3rd | See Smash. |
Wisecrack | The earth moves and magma spurts in praise of this sage jest. | 3rd | See Smash. |
Cahoots | It's always been a ball when siege-layers past and present convene. | 3rd | See Smash. |
Bamboozle | A foe perplexed is good; a foe perforated is better. | 3rd | See Smash. |
Dreamweave | Winds a vision 'round a foe to lift the heart and rake the flesh. | 3rd | See Smash. |
Alalazo | When the winds of war sweep the land, there the thunder rolls. | 3rd | See Smash. |
Delirium | In dreams, fire burns with no limit... | 3rd | See Smash. |
Maraud | A hero is one who smashes limits, and with ease. | 3rd | See Smash. |
Stampede All | The STAMPEDE leaves all foes reeling. | 3rd | See Smash All. |
Squall | Imbues what breeze or wind there is with lacerating force. | 3rd | See Smash All. |
Kibosh All | Strike true to put the KIBOSH on every foe. | 3rd | See Smash All. |
Flash of Rage | Calls down six deadly BOLTS from the blue. | 3rd | See Smash All. |
Ambust All | Begets a whirling wyrm of FIRE from new mutinies and old grudges. | 3rd | See Smash All. |
Bananas | Deal damage to every foe in a frenzy of righteousness. | 3rd | See Smash All. |
Moonrise All | The moon's but a goblet aglow for the sun; let it run over. | 3rd | See Smash All. |
Lase All | Hoodwinks an exo ship into sending down its burning tendrils. | 3rd | See Smash All. |
Swarm All | The golden one cannot be ordered--only asked, and nicely. | 3rd | See Smash All. |
Enlighten All | All shall know the truth in that instant: Nothing is forever. | 3rd | See Smash All. |
Goad All | Evil begets evil, and all kids need to play. Tag, you're it! | 3rd | See Smash All. |
Frost All | "Of the foes massed, the sword of winter spares not a one." | 3rd | See Smash All. |
Impale | Makes a foe relive the most gut-wrenching moment of his life. | 3rd | See Smash All. |
Snowdome | Shake things up for every foe with a blast of winter wonder. | 3rd | See Smash All. |
Entwine All | Fire fascinates, snakes hypnotize and nobody escapes unhurt. | 3rd | See Smash All. |
Headgame All | When it comes to vexing all, seven heads are better than one. | 3rd | See Smash All. |
Coldsnap | Winter's bones are hard and honed, and lie but a skin deep. | 3rd | See Smash All. |
Broadside | Rakes all enemies with intolerable fire from an exo cannon. | 3rd | See Smash All. |
Icequake All | Array the cold hard facts against all foes--then let it snow. | 3rd | See Smash All. |
Nitpick All | Sometimes, only a firm hand will do--tsk, look at this mess! | 3rd | See Smash All. |
Nightbloom | Beware what grows unseen, for it cares not what it stifles. | 3rd | See Smash All. |
Hothead | If wrath is a sin, it is one well worth committing in moderation. | 3rd | See Smash All. |
Jackboot All | Power is a beast that tramples all foes underfoot. | 3rd | See Smash All. |
Nail All | Nothing like a mystical hammer to end things on a high note. | 3rd | See Smash All. |
Clamor All | None shall sleep when the Quiet Ones are roused to vehemence | 3rd | See Smash All. |
Donnybrook All | Duck the cask, wipe the screen, something wet this way comes. | 3rd | See Smash All. |
Sway All | Know yourself, and to the heart of it all shall you cut. | 3rd | See Smash All. |
Triffic | Go on, take a big, blooming bite out of the competition. | 3rd | See Smash All. |
Purge All | In a time of need, what went down must come up. | 3rd | See Smash All. |
Berserk All | Once a lass can swing a sword, she's fain to smash much and more. | 3rd | See Smash All. |
Warhammer All | Divine punishment is hard to miss and harder to dodge. | 3rd | See Smash All. |
Holdfast All | Digs deep inot the ATK to leave all enemies shaken. | 3rd | See Smash All. |
School All | The higher the SEF, the worse the fish will bite. | 3rd | See Smash All. |
Whitehorse All | All shall cry, "No more!" when the waves come cantering ashore. | 3rd | See Smash All. |
Sunrise All | A dragon's love takes its toll, sometimes unto critical damage. | 3rd | See Smash All. |
Badaboom All | With an ATK this high, a subtle message will never do. | 3rd | See Smash All. |
Binge All | All shall reap a bounty of hurt, but one more than the rest. | 3rd | See Smash All. |
Icebreak All | Drenches all, but leaves the middle foe icy to the bone. | 3rd | See Smash All. |
Swoop All | Attacks the enemy as the bird flies, swift and sure. | 3rd | See Smash All. |
Scour All | N/A | 3rd | See Smash All. |
Galore All | Rank {n} natural skill. This Holiday, give a gift that keeps on giving--pain! | 3rd | See Smash All. |
Support[]
Support skills increase/decrease the stat by a flat amount of percent based on skill rank. This stacks additively. (1500 + 30% = 1950 + 30% = 2535).
- Novice: 13%
- Adept: 30%
- Elite: 60%
As of November 20th, 2013, Support Skills have a higher priority than Preempt and similar skills, which means skills like Inspirit will activate before Preempt. Additionally, each character is limited to 5 active support effects per battle. A sixth support effect on a fighter will result in the message "OVERHEAT" and will have no impact on the fighter.
Name | Description | Priority | Effect |
---|---|---|---|
Amplify | Raises the PROC RATE of one fighter when the line forms. | 1st | Formerly raised the PRR of a fighter. Deprecated skill. |
Amplify All | Raises the PROC RATE of every fighter when the line forms. | 1st | Formerly raised the PRR of every fighter. Deprecated skill. |
Inspirit | Raises the ATK of one fighter when the line forms. | 1st | Self-explanatory. |
Inspirit Self | Raises your own ATK when the line forms. | 1st | Self-explanatory. |
Inspirit All | Raises the ATK of every fighter when the line forms. | 1st | Self-explanatory. |
Unhinge Self | Raises your own ATK through brief deliration. | 1st | Acts like a more powerful Inspirit Self. |
Dye | Fool your foes with a fearsome name, put pizazz in your ATK | 1st | Acts like a more powerful Inspirit Self. |
Dispirit | Reduces the ATK of one fighter when the line forms. | 1st | Self-explanatory. |
Dispirit All | Reduces the ATK of every fighter when the line forms. | 1st | Self-explanatory. |
Shield | Raises the DEF of one fighter when the line forms. | 1st | Self-explanatory. |
Shield All | Raises the DEF of every fighter when the line forms. | 1st | Self-explanatory. |
Erode | Reduces the DEF of one fighter when the line forms. | 1st | Self-explanatory. |
Erode All | Reduces the DEF of every fighter when the line forms. | 1st | Self-explanatory. |
Illume | Raises the WISDOM of one fighter when the line forms. | 1st | Self-explanatory. |
Illume All | Raises the WISDOM of every fighter when the line forms. | 1st | Self-explanatory. |
Quicken | Raises the AGI of one fighter when the line forms. | 1st | Self-explanatory. |
Quicken All | Raises the AGI of every fighter when the line forms. | 1st | Self-explanatory. |
Slacken All | Reduces the AGI of every fighter when the line forms. | 1st | Self-explanatory. |
Daze | Reduces the WISDOM of one fighter when the line forms. | 1st | Self-explanatory. |
Daze All | Reduces the WISDOM of every fighter when the line forms. | 2nd | Self-explanatory. |
Special[]
Name | Description | Priority | Effect |
---|---|---|---|
Divvy | Docks HP equivalent to 10% of that enemy's max HP | 3rd | Self-explanatory. |
Immolate | Sacrifices the fighter to deal massive damage to a foe. | 3rd | Deals HP-based damage to an enemy. |
Immolate All | Sacrifices the fighter to deal massive damage to all foes. | 3rd | Deals HP-based damage to all enemies. |
Counter | After a hit, your fighter COUNTERS one attacker. | Responsive | When hit by a regular attack, Counter triggers, dealing ATK-based damage to the attacker. |
Riposte | An enemy hit triggers a RIPOSTE against one attacker. | Responsive | When hit by a regular attack, Riposte triggers, dealing WIS-based damage to the attacker. |
Repay | Counterattacks one enemy following a skill attack. | Responsive | After being hit by a skill, the fighter deals ATK-based damage to the attacker. |
Vent | Unleashes against a random foe following a skill attack. | Responsive | Acts like Repay but hits a random opponent. |
Gungho | For all concerned, goons with guns equal a pain in the butt. | Responsive | Acts like Repay but targets all enemies. |
Grim | Breaks most types of enemy in a single blow. | 3rd | Instantly kills an enemy, but has a chance of failing. |
Boo | Scares the living daylights out of a foe with a well-timed trick. | 3rd | Acts like Grim. |
Matchmaker All | What skullduggery is this that dooms only two among a band? | 3rd | Acts like Grim, but targets two enemies. |
Hazard | In this game of chance, HEAD deals greater damage than TAIL. | 3rd | Acts like Smash but deals more damage based on the amount of heads that appear. |
Sting | Uses AGI value as ATK in an attack against one enemy. | 3rd | Self-explanatory. |
Sting All | Uses AGI value as ATK in an attack against every enemy. | 3rd | Self-explanatory. |
Aeron | Wind is as a wolf, circling for only so long before it attacks. | 3rd | See Sting. |
War Dance | Uses AGI value as ATK in an attack against every enemy. | 3rd | See Sting All. |
Gild All | "Uses remembrance of fodders past to shellack all foes." | 3rd | See Sting All. |
Muspelheim | Some like it hot and some not, but everyone gets a singe. | 3rd | See Sting All. |
Kloser All | Let it fly, and close it down. | 3rd | See Sting All. |
Bedazzle All | Uses AGI to attack with, and never slows or varies. | 3rd | See Sting All. |
Swagger All | Attacks the weak, and makes a bonus repayment to the skilled. | 3rd / Responsive | While PROC READY, the fighter Repays all hits taken and uses Smash All. |
Double[]
Double Skills will trigger two skills, one after another.
Name | Description | Priority | Triggers |
---|---|---|---|
Speedfreak | Swaps agility for attack power to hit--then run! | 1st + 3rd | Quicken Self + Sting |
Bullwhip | Once is a shock, twice is just being whipped. | 3rd + 3rd | Smash + Smash |
Pasodoble | Give and take, soothe and slash, save this dance for I must dash. | 1st + 2nd | Inspirit + Heal |
Charm Dance | Dance to reduce all enemy attack & increase one of your own. | 1st + 1st | Dispirit All + Inspirit |
Splice All | Old magic, new hope and true-blue love unleash a sonic groom. | 3rd + 1st | Smite All + Slacken all |
Phosphor | The light gnostic has many aspects, some harsher than others. | 1st + 3rd | Illume Self + Smite |
Wroth All | When the king rages, the earth itself does tremble. | 3rd + 3rd | Smash All + Smash All |
Drown | Water, water, double deep, one of your fighters is going to weep. | 3rd + 3rd | Drench + Drench |
Needle | Beat them to the punch and take the heart from one foe. | 1st + 2nd | Slacken All + Preempt All |
Blowhard | The wind that blows ill always gusts twice. | 3rd + 3rd | Stampede All + Gust |
Chutzpah | Pedal to the metal, and fire away! | 3rd + 3rd | Sting + Sting |
Phreque | All systems have their weaknesses--and wonders. | 3rd + 3rd | Sting All + Heal All |
Wildfire | You want an all-natural hex, look no further than a heat spell! | 3rd + 3rd | Smash + Smash |
Doublefry | A FIRE hex that once sown, burns twice. | 3rd + 3rd | Pyro + Pyro |
Bedwetter | Raises the wisdom of an ally, before FLODDS a foe. | 1st + 3rd | Illume + Flodd |
Swarm | QUICKENS one ally before STINGING all enemies. | 1st + 3rd | Quicken Self + Sting All |
Illwind | A wind attack that strikes twice, cuts deep and salts the wound. | 3rd + 3rd | Smash + Smash |
Redfalle All | The better to take a big chunk out of your DEF with, dear. | 1st + 3rd | Erode + Smite All |
Licketysplit | Uses AGI to foil once, foil twice-and extract a high price. | 1st + 1st | Sting + Sting |
Mistral | Restores the HP of every fighter and lashes one foe | 2nd + 3rd | Heal All + Flodd |
Munch | Two heads are better than one, when it comes to snacking. | 3rd + 3rd | Smite + Smite |
Foofoo | Gives a restorative nip of HP before unleashing Flodd All. | 2nd + 2nd | Heal Self + Flodd All |
Hellion | When the snakes Daze, a wise man knows to attack. | 1st + 3rd | Daze + Smite |
Freshen | Flodd all--then hit them with WIS while wet. | 3rd + 3rd | Flodd all + Flodd |
Slugwyrm | Smites the most arrogant, then Slackens all. | 1st + 3rd | Slacken All + Smash |
Griller | One Scorch to caramelize, two to seal in the flavor. | 3rd + 3rd | Smash + Smash |
Blister | Illume the self and in the fire of knowledge engulf one foe. | 1st + 3rd | Illume Self + Smite |
Deadfall | Weakens with lies, wounds suddenly--then gets another kick in. | 1st + 2nd | Erode + 2 x Preempt |
Vainglory All | First is to dumb them down, second is to bend their knees. | 1st + 3rd | Daze All + Smite All |
Hotsquash | Puts up a shield then rains down a harvest of pain for all. | 1st + 3rd | Shield + Smash All |
Hotrock All | Erode their strength, then Pyro their hopes to ashes. | 1st + 3rd | Erode All + Smash All |
Virula | Makes a friend nimble, and a foe numb. | 1st + 2nd | Quicken + Thwart |
Hartshorn All | A strong shield for the band, a stag-gering damage for foes. | 1st + 3rd | Shield All + Smash All |
Ire | A magical attack and a critical hit: where they land, no one knows. | 3rd + 3rd | Smite + Grim |
Quillshot | Inspirit self then left the feathers fly--once, twice--blom! | 1st + 3rd | Inspirit Self + 2 x Smash |
Frostbite | Quickens the self then levels a natural attack at one foe. | 1st + 3rd | Quicken Self + Smash |
Snowcrash All | Erodes all, then swords fall with the power of AGI. | 1st + 3rd | Erode All + Sting All |
Ebbflow | In all things a balance: preempts a foe and quickens a friend. | 1st + 2nd | Quicken + AGI-based Preempt |
Elfin | Dazes one, then attacks all with WIS. | 1st + 3rd | Daze + Smite All |
Sweethart | Heals a friend, then selects one foe for tough love. | 3rd + 3rd | Heal + Smite |
Merrymake | Illumes the self then attacks wisely--or fatally. | 1st + 3rd | Illume Self + Smite (has a chance to hit critically) |
Chrysalis All | Wiser she grows, then in a brocade flash, stuns with magic. | 1st + 3rd | Illume Self + Smite All |
Smirk | Invites one enemy to mistake friend for foe, then grimes one other. | 3rd + 3rd | Confuse + Grime |
Dragonflye All | Rank {n} special skill. Quickens all before making an offering most drastic. | 1st + 3rd | Quicken All + Immolate |
Starstrike | Leaves every enemy sapped and one starstruck. | 1st + 3rd | Erode All + Smash. |
Engulf All | Illume all, then engulf all foes. | 1st + 3rd | Illume All + Smite All |
Bebop | Healing honey for a friend, mass misery for foes. | 2nd + 3rd | Heal + Smite All |
Random[]
Random-skills will trigger one of several skills.
Name | Description | Priority | Triggers Either |
---|---|---|---|
Sizzle | We got lightning, fire or the tuna special--the tuna's sold out. | 3rd | Shock / Scorch / Kibosh |
Hurlyburl All | Harm by air or heal in sooth, it's all the same to some. | 3rd | Gael All / Heal All |
Ficklepick | Ray to gray flits the sky of May, inconstant is the art of spring. | 1st / 2nd / 3rd | Matchmaker All / Heal Self / Illume / Shock / Shield / Quicken |
Karykeion | Have no feet but move in a flash, bite to slay but never chew. | 1st / 2nd / 3rd | Quicken / Preempt / Sting |
Deceive | Deals out Gust or Scorch, all on a whim. | 3rd | Gust / Scorch |
Scry All | Deals out Thwart all or Gael all, as the crystal commands. | 1st / 3rd | Thwart All / Gael All |
Ambuscade All | Preempt or pure pain, it's never your pick to take. | 2nd / 3rd | Preempt All based on AGI / Sting All |
Deep-Six All | Thar she Gusts or there be Grime, the sea's a fickle mistress. | 3rd | Gust All / Grime All |
Gloom | All shall be attacked--or one shall be felled in an instant. | 3rd | Smash All / Grim |
Ambiguate All | Tisket-tasket, Thwart or Zhap, decide in a finger-snap. | 2nd / 3rd | Thwart / Zhap |
Lark | Shield all, sting or preempt, it's all a bolt from the blue. | 1st / 2nd / 3rd | Shield All / Preempt / Sting |
Chillax All | Heal all or flodd all. Mare babes foofoo, but big boys chillax. | 1st / 3rd | Heal All / Flodd All |
Patch | Kindness most capricious, healing all or just the weakest one. | 1st | Heal All / Heal (lowest HP fighter) |
Rainbow All | Flash it at all foes and color them thrashed. | ? | ? |
Enemy Only[]
These skills have been observed as only being employed by enemy fighters and bosses.
Name | Description | Priority | Effect |
---|---|---|---|
Divvy | Docks HP equivalent to 99% of that enemy's max HP | 3rd | Self-explanatory. |
Divvy All | Docks HP equivalent to 99% of all enemy's max HP | 3rd | Self-explanatory. |
NAT-Bayonet | (A single target missile attack) | 3rd | Self-explanatory. |
MAG-Condor All | (A multi-target missile attack) | 3rd | Self-explanatory. |